:enable:polygonsmooth:GL_POLYGON_SMOOTH
:enable:polygonoffset:GL_POLYGON_OFFSET_FILL
:enable:polygonstipple:GL_POLYGON_STIPPLE
:enable:cullface:GL_CULL_FACE
:offset:offsetfactor,offsetunits:PolygonOffset
:mode:frontface:FrontFace
:mode:cullfacemode:CullFace
:mode:backmode:PolygonMode,GL_BACK
:mode:frontmode:PolygonMode,GL_FRONT
-:stipple:stipple:*__glhw_PolygonStipple ((GLubyte *) target->stipple);
+:stipple:*int j;
+:stipple:*__glhw_PolygonStipple ((GLubyte *) target->stipple);
+:stipple:*for (j=0; j<32; j++)
+:stipple:*	current->stipple[j] = target->stipple[j];