:enable:scissortest:GL_SCISSOR_TEST
+scissortest:rect:*GLrecti p;
+scissortest:rect:*__glscissor_clamp (current, target, &p);
+scissortest:rect:x,y,width,height:*__glhw_Scissor(p.x1, p.y1, p.x2-p.x1, p.y2-p.y1);
-scissortest:rect:x,y,width,height:Scissor
