FruGL is a light-weight rendering interface derived from
The goal of FruGL is to provide a platform for research in rendering
systems. The library is simple enough to be implemented and maintained
within a research environment, but retains large-scale architectural
characteristics which are critical in real-world libraries but often
lost in research systems. In particular, the interface is purely immediate
mode, supports strict ordering, and supports single-buffered rendering
(with no frame semantics).
In addition to the basic interface, we have designed a set of
parallel API extensions for coordinating
multiple simultaneous user threads rendering into the same scene.
We have also developed a tracing library
which allows the capture and playback of streams of FruGL calls,
for the purposes of trace-driven simulation.