Physics Based Animation for Computer Graphics
CS 448 (Topics in Computer Graphics)
Spring, 2001
Reading List
Particle Systems
- Reeves, W.,
"Particle Systems: A Technique for Modeling a Class of Fuzzy Objects,"
Proc. SIGGRAPH 83, 359-376 (1983).
- Reynolds, C.,
"Flocks, Herds, and Schools: A Distributed Behavioral Model,"
Proc. SIGGRAPH 87, 25-34 (1987).
- Sims, K.,
"Particle Animation and Rendering Using Data Parallel Computation,"
Proc. SIGGRAPH 90, 405-413 (1990).
- Fearing, P.,
"Computer Model of Fallen Snow,"
Proc. SIGGRAPH 00, 37-46 (2000).
Rigid Bodies
- Moore, M. and Wilhelms, J.
"Collision Detection and Response for Computer Animation,"
Proc. SIGGRAPH 88, 289-298 (1988).
- Hahn, J.
"Realistic Animation of Rigid Bodies,"
Proc. SIGGRAPH 88, 299-308 (1988).
- Baraff, D.
"Coping with Friction for Non-Penetrating Rigid Body Simulation,"
Proc. SIGGRAPH 91, 31-40 (1991).
- Mirtich, B.
"Timewarp Rigid Body Simulation,"
Proc. SIGGRAPH 00, 193-200 (2000).
- Popovic, J., Seitz, S., Erdmann, M.,
Popovic, Z., and Witkin, A.
"Interactive Manipulation of Rigid Body Simulations,"
Proc. SIGGRAPH 00, 209-218 (2000).
- Chris Hecker's
Rigid
Body Dynamics Information,
which contains several articles on the physics of 2D and 3D rigid
bodies. Look at "The Next Frontier", "Angular Effects", "Collision
Response", and "The Third Dimension", linked near the top of the
page.
Articulated Rigid Bodies
- Girard, M. and Maciejewski, A.
"Computational Modeling for the Computer Animation of Legged Figures,"
Proc. SIGGRAPH 85, 263-270 (1985).
- Armstrong, W. and Green, M.
"The Dynamics of Articulated Rigid Bodies for the Purposes of Animation,"
The Visual Computer 1, 231-240 (1985).
- Barzel, R. and Barr, A.
"Modeling System Based on Dynamic Constraints,"
Proc. SIGGRAPH 88, 179-188 (1988).
- Isaacs, P. and Cohen, M.
"Mixed Methods for Complex Kinematic Constraints in
Dynamic Figure Animation,"
The Visual Computer 4, 296-305 (1988).
- Gascuel, J.-D. and Gascuel, M.-P.
"Displacement Constraints for Interactive Modeling and Animation
of Articulated Structures,"
The Visual Computer 10, 191-204 (1994).
- Faure, F.
"Interactive Solid Animation Using Linearized Displacement Constraints,"
Computer Animation and Simulation 98, 61-72 (1998).
Spring-Mass Systems
- Terzopoulos, D.,
Platt, J., Barr, A., and Fleischer, K.
"Elastically Deformable Models,"
SIGGRAPH 87, 205-214 (1988).
- Terzopoulos, D. and Fleischer, K.
"Modeling Inelastic Deformation: Viscoelasticity, Plasticity, Fracture,"
SIGGRAPH 88, 269-278 (1988).
- Terzopoulos, Platt, and Fleischer
"Heating and Melting Deformable Models (From Goop to Glop),"
Graphics Interface '89, pp. 219-226 (1989).
- Volino, P. and Magnenat-Thalmann, N.
"Collision and Self-Collision Detection:
Efficient and Robust Solutions for Highly Deformable Surfaces,"
Eurographics Workshop on Animation and Simulation (1995).
- Wilhelms, J. and Van Gelder, A.
"Anatomically Based Modeling,"
SIGGRAPH 97, 173-180 (1997).
- Van Gelder, A.
"Approximate Simulation of Elastic Membranes by
Triangulated Spring Meshes,"
Journal of Graphics Tools, Vol. 3, pp. 21-42 (1998).
- Baraff, D. and Witken, A.
"Large Steps in Cloth Simulation,"
SIGGRAPH 98, 43-54 (1999).
- James, D. and Pai, D.
"ArtDefo: Accurate Real Time Deformable Objects,"
SIGGRAPH 99, 65-72 (1999).
- O'Brien, J. and Hodgins, J.
"Graphical Modeling and Animation of Brittle Fracture,"
SIGGRAPH 99, 137-146 (1999).
Fluids
- Stam, J.
"Stable Fluids,"
SIGGRAPH 99, 121-128 (1999).
- Ygnve, G., O'Brien, J. and Hodgins, J.
"Animating Explosions,"
SIGGRAPH 2000, 29-36 (2000).
- Fedkiw, R., Stam, J. and Jensen, H.,
"Visual Simulation of Smoke,"
SIGGRAPH 2001 (to appear).
- Foster, N. and Fedkiw, R.,
"Practical Animation of Liquids,"
SIGGRAPH 2001 (to appear).
Last update:
May 21, 2001 02:18:54 PM
smr@cs.stanford.edu