//	bigworld.txt
//
//	Alan Frindell and Ashley Ring
//	11/6/99
//

size:
//	x-size	y-size
//-----------------
	50		50

properties:
//	ID	OP	Value	Effect
//--------------------------
	1	*	1		Set the energy drain to 1

walls:
//	x1	y1	z1:x2	y2	z2	textureFile
//-------------------------
	0	0	 1:0	49	5	"images\bluelava.rgb"
	49	49	 1:0	49	5	"images\bluelava.rgb"
	49	49	 1:49	0	5	"images\bluelava.rgb"
	0	0	 1:49	0	5	"images\bluelava.rgb"
	0	20	 1:16	30  2	"images\bluelava.rgb"
	20	0	 1:30	16  2	"images\bluelava.rgb"
	34	20   1:49	30	2	"images\bluelava.rgb"
	20	34	 1:30	49	2	"images\bluelava.rgb"
	0	0	 6:20	20	7	"images\\metalfloor.rgb"
	0	30	 6:20	49	7	"images\\metalfloor.rgb"
	30	0	 6:49	20	7	"images\\metalfloor.rgb"
	30	30	 6:49	49	7	"images\\metalfloor.rgb"
	21	20	 6:29	20	7	"images\\metalfloor.rgb"
	24	30	 6:29	30	7	"images\\metalfloor.rgb"
	24	21	 6:24	29	7	"images\\metalfloor.rgb"
	21	31	 6:29	30	7	"images\\metalfloor.rgb"
	0	0	 8:0	20	10	"images\bluelava.rgb"
	18	28	 13:28	34	14	"images\\metalfloor.rgb"
	21	32	 15:22	32	15  "images\bluelava.rgb"
	24	32	 15:25	32	15  "images\bluelava.rgb"
//	3	5	 4:6	6	4	"images\bluelava.rgb"

safe zones:
//	Player No.	x	y	z
//------------------------
		0		2	2	1
		1		47	2	1
		2		2	47	1
		3		47	47	1

teleporters:
//	x1	y1	z1:x2	y2	z2 invisible
//----------------------------------
//	13	3	 1:3	5	5  0
//	3	17	 1:3	17	8	0	
	3	17	 1:17	33	8	0	
	17	47	 1:17	47	8	0	
	//23	47	 1:23	47  8   0
	3	33	 8:20	30	 15: 1
	22	31	 15:22	32	 16: 0

chests:
//	itemid	x	y	z  invisible
//------------------------------
	5000	10	10	1	0
	5001	4	2	1	0
	7003	16	3	1	1
	7002	4	17	1	1
	7010	25	32	16  0
	7008	48	34	8	1
	7006	32	2	8	0
	7005	4	18	8	0
	7000	48	32	1	0
musictrack:
1
