REQUIREMENTS
Hardware:
 - 3d card (recommended 32 mb or higher) supporting OpenGL 1.2
Software:
 - Windows, Linux, or Mac OS X
 - SDL (included)

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INSTRUCTIONS

You may wish to change the video resolution of the game.  To do this, open the "params" directory and edit the file "params.txt".  The resolution is specified as:
width height fullscreen

for example:
800 600 false
or
1024 768 true

The first one means 800x600 resolution and not fullscreen, the second one means 1024x768 resolution and fullscreen.
These settings can also be specified on the command line in the same way.

TO PLAY

Windows
-------
Make sure your desktop display depth is set to "full color" mode (see TROUBLESHOOTING.txt)
Double-click on the build folder, then double click on the "ultimate-win32" file.

Mac OSX
-------
To install SDL, double-click the file "SDL_macosx.pkg.tar.gz" (in the build folder) to unzip it, then double-click the file it creates, called "SDL.pkg".  This will open an install program that will guide you through a few simple installation steps.
After installing SDL, double click on the "ultimate-macosx.app" file (in the "build" folder).

Linux
-----
To install SDL:
  In Debian, type "apt-get install libsdl1.2debian" (as root).
  In Red Hat, download and install this package: http://www.libsdl.org/release/SDL-1.2.6-1.i386.rpm
  For other distributions, get the source code from: http://www.libsdl.org/release/SDL-1.2.6.tar.gz and follow the included instructions.
After installing SDL, to run, just type ./ultimate.linux from the build/ directory

If there are any problems or questions with installation, feel free to email us...

-Mark (mcslee@stanford.edu)
-Ari (ari.steinberg@stanford.edu)
-Josh (joshwise@stanford.edu)
